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	<title>Comments on: Map Projection in ActionScript</title>
	<atom:link href="http://vis4.net/blog/posts/as3-proj/feed/" rel="self" type="application/rss+xml" />
	<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140</link>
	<description>The geeky side of information visualization</description>
	<lastBuildDate>Tue, 24 Jan 2012 23:04:43 +0000</lastBuildDate>
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	<item>
		<title>By: Chen</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-1756</link>
		<dc:creator>Chen</dc:creator>
		<pubDate>Mon, 21 Nov 2011 23:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-1756</guid>
		<description>I use Proj4 libray in my C++ project, when i try to use this AS3 version i found some projection types were removed, like Transverse Mercator, any ideas about this?

Thanks

Chen</description>
		<content:encoded><![CDATA[<p>I use Proj4 libray in my C++ project, when i try to use this AS3 version i found some projection types were removed, like Transverse Mercator, any ideas about this?</p>
<p>Thanks</p>
<p>Chen</p>
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	</item>
	<item>
		<title>By: Rendering SVG Country Maps in Python &#8212; vis4.net</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-1710</link>
		<dc:creator>Rendering SVG Country Maps in Python &#8212; vis4.net</dc:creator>
		<pubDate>Wed, 26 Oct 2011 09:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-1710</guid>
		<description>[...] Therefore, I would have to port parts of the PROJ.4 code to JavaScript, which is something I&#039;ve done before in ActionScript and actually don&#039;t want to do again. Instead, I found a nice and simple Python implementation of [...]</description>
		<content:encoded><![CDATA[<p>[...] Therefore, I would have to port parts of the PROJ.4 code to JavaScript, which is something I&#039;ve done before in ActionScript and actually don&#039;t want to do again. Instead, I found a nice and simple Python implementation of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-611</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 29 Sep 2010 05:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-611</guid>
		<description>I was getting incorrect values from your Robinson Projection so I wrote my own and open sourced the code at:
http://www.flashmap.org/robinson-projection-in-as3-gpl/</description>
		<content:encoded><![CDATA[<p>I was getting incorrect values from your Robinson Projection so I wrote my own and open sourced the code at:<br />
<a href="http://www.flashmap.org/robinson-projection-in-as3-gpl/" rel="nofollow">http://www.flashmap.org/robinson-projection-in-as3-gpl/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tutorial: Rendering a World Map in ActionScript &#124; vis4.net</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-545</link>
		<dc:creator>Tutorial: Rendering a World Map in ActionScript &#124; vis4.net</dc:creator>
		<pubDate>Thu, 16 Sep 2010 11:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-545</guid>
		<description>[...] we must chose and initialize a map projection. I&#8217;m using the Wagner V projection of the as3-proj library. var projection:Projection = new Wagner5Projection&#040;&#041;; [...]</description>
		<content:encoded><![CDATA[<p>[...] we must chose and initialize a map projection. I&#8217;m using the Wagner V projection of the as3-proj library. var projection:Projection = new Wagner5Projection&#040;&#041;; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-411</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 25 Jul 2010 04:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-411</guid>
		<description>Gregor,
Thanks for the quick response and link to the tutorial.  I ended up writing my own Robinson projection function in AS3 which it looks like was a duplication of work but definitely helped make me more familiar with what was going on.  
Chris</description>
		<content:encoded><![CDATA[<p>Gregor,<br />
Thanks for the quick response and link to the tutorial.  I ended up writing my own Robinson projection function in AS3 which it looks like was a duplication of work but definitely helped make me more familiar with what was going on.<br />
Chris</p>
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	<item>
		<title>By: Gregor</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-409</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Fri, 23 Jul 2010 11:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-409</guid>
		<description>Hi Chris,

Yoh have to multiply every projected y-coordinate by -1 before drawing. Assumedly the projection fomulas weren&#039;t designed for screen output but for print output and thus refer to a mirrored coordinate system.

The tutorial I mentioned is already there, you can find it &lt;a href=&quot;http://vis4.net/blog/2010/04/rendering-world-maps-in-as3/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hi Chris,</p>
<p>Yoh have to multiply every projected y-coordinate by -1 before drawing. Assumedly the projection fomulas weren't designed for screen output but for print output and thus refer to a mirrored coordinate system.</p>
<p>The tutorial I mentioned is already there, you can find it <a href="http://vis4.net/blog/2010/04/rendering-world-maps-in-as3/" rel="nofollow">here</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-408</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 22 Jul 2010 20:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-408</guid>
		<description>Thanks for your work on this!  I&#039;m working with the Robinson projection and I&#039;m confused why the sign of the X/Y coordinates differ from the sign of latitude and longitude.   For example:

(-180,90)= (log,lat) in RobinsonProjection
(x=-125066398.48278639, y=-751566.9221849588)

 Aren&#039;t the X/Y coordinates also starting from an origin at the central meridian and the equator?  Shouldn&#039;t the sign for y and latitude be the same?

Also...if you get the chance to post that tutorial it&#039;d be a life saver here too.</description>
		<content:encoded><![CDATA[<p>Thanks for your work on this!  I'm working with the Robinson projection and I'm confused why the sign of the X/Y coordinates differ from the sign of latitude and longitude.   For example:</p>
<p>(-180,90)= (log,lat) in RobinsonProjection<br />
(x=-125066398.48278639, y=-751566.9221849588)</p>
<p> Aren't the X/Y coordinates also starting from an origin at the central meridian and the equator?  Shouldn't the sign for y and latitude be the same?</p>
<p>Also...if you get the chance to post that tutorial it'd be a life saver here too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vtstarin</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-169</link>
		<dc:creator>vtstarin</dc:creator>
		<pubDate>Sun, 25 Apr 2010 13:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-169</guid>
		<description>Thank you Gregor.

I still can&#039;t work around how is it done?. A short tutorial would be really my life savior.</description>
		<content:encoded><![CDATA[<p>Thank you Gregor.</p>
<p>I still can't work around how is it done?. A short tutorial would be really my life savior.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregor Aisch</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-163</link>
		<dc:creator>Gregor Aisch</dc:creator>
		<pubDate>Sat, 24 Apr 2010 19:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-163</guid>
		<description>I use the &lt;a href=&quot;http://bitbucket.org/gka/as3-vis4/src/tip/src/net/vis4/data/DataView.as&quot; rel=&quot;nofollow&quot;&gt;DataView&lt;/a&gt; class. The constructor takes two rectangles. The first is the bounding box of all projected points (you have to iterate over all projected coordinates and store the minimum and maximum values of x and y). The second rectangle is your target screen area. By the way, I&#039;ll publish a short tutorial showing this procedure in the next few days..

regards,
Gregor</description>
		<content:encoded><![CDATA[<p>I use the <a href="http://bitbucket.org/gka/as3-vis4/src/tip/src/net/vis4/data/DataView.as" rel="nofollow">DataView</a> class. The constructor takes two rectangles. The first is the bounding box of all projected points (you have to iterate over all projected coordinates and store the minimum and maximum values of x and y). The second rectangle is your target screen area. By the way, I'll publish a short tutorial showing this procedure in the next few days..</p>
<p>regards,<br />
Gregor</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vtstarin</title>
		<link>http://vis4.net/blog/posts/as3-proj/?piwik_campaign=rss&#038;piwik_kwd=1140/comment-page-1/#comment-161</link>
		<dc:creator>vtstarin</dc:creator>
		<pubDate>Sat, 24 Apr 2010 16:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://vis4.net/blog/?p=1140#comment-161</guid>
		<description>Hi Thanks for porting PROJ.4 to as3.

For eg
(-180,90)= (log,lat) in RobinsonProjection  
(x=-125066398.48278639, y=-751566.9221849588)

How can you I convert this X Y mapping coordinate to X Y pixel coordinate for Image (3600x1800 pixels)?

Thank you again for your time and effort.</description>
		<content:encoded><![CDATA[<p>Hi Thanks for porting PROJ.4 to as3.</p>
<p>For eg<br />
(-180,90)= (log,lat) in RobinsonProjection<br />
(x=-125066398.48278639, y=-751566.9221849588)</p>
<p>How can you I convert this X Y mapping coordinate to X Y pixel coordinate for Image (3600x1800 pixels)?</p>
<p>Thank you again for your time and effort.</p>
]]></content:encoded>
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